2. We did meet our goals because we wanted to make it interesting and atractive so everyone would like to play it. The kids did look exited when we took it there and the second time we went they said they liked it alot since they won a few times.
3.
-What was the biggest problem you encountered? How did you solve it?
The construction and decoration was difficult since we didnt achive the look we wanted the game to have, it really didnt fit the theme as much as we wanted it to. But in the end we managed to add more circus themed stuff into our game and it ended up looking how we wanted to.
-When did you get your biggest "AH HA" idea? What was it?
We think our biggest idea was putting the ramp in the back. It made the game funner since it became more "technological" and the ball just returned to you automatically.
-Who in your group resisted new ideas the most and why?
Gabriela resisted most of the ideas because she thought she had better ideas than the rest of us. She like things done only her way.
-What doubts did YOU have about the project and how did you overcome those doubts?
We thought that since the kids were small they could easily loose the balls and without the balls there is no game. To overcome this we made spare balls just in case.
-Who in your group played "devil's advocate" (a person who questions everything, even good ideas) and how did that help the process?
Nicole was the devil advocate because she was always saying was is the purpose of doing this or that, she always wanted to get straight tho the point and that helped because we focused on what was needed to be done and not in the little insignificant details.
-What did you learn about yourself, teamwork, and the design process?
It is always hard to agree on everything but you have to be flexible with ideas and meet people half way to have a good project and be able to work well. It is always better to plan ahead to be organized and have things when they are due.
No comments:
Post a Comment